
In Super it was more arbitrary, like "what abilities do you have? Just go wherever you can reach until you hit another roadblock." which doesn't give a very satisfying sense of purpose to me. Running from SA-X was awesome and heart-pounding, and i love how reaching locks and containing different problems in the lab leads you from sector to sector and back again to previous but altered ones. Almost no storyline and the controls are not as fluid as the GBA duo. Super was fun but i was honestly disappointed by it. Of those three i have to say that Fusion was the best by far. I've only played Super, Fusion, and Zero Mission.

Darkisatari on December 2nd 2016, 5:24 pm
